Graphic Design Portfolio

I provide high-quality, effective design that combines aesthetic appeal with creative problem solving. Design is storytelling, and I love crafting narrative and character into each detail, making every aspect a piece of the puzzle. My experience in a wide breadth of fields provides me with strong cross-discipline versatility, bringing fresh perspectives and ideas to every project. I especially enjoy creating playful, colorful, and whimsical designs that evoke delight and wonder.


Projects


Thickett - Branding & Ephemera

A riotous and all-too-plausible fusion of fairytale and corporate skulduggery, Thickett was a digital immersive experience that ran from 2020 to 2022, encompassing three seasons and seventeen unique “quests.” Each week, players from Thickett Corporation’s three departments compete to solve riddles, collect rewards, and recruit characters from that week’s story, then use these advantages to “revise” the ending of a classic tale in order to meet their corporate masters’ shadowy goals. With every reclaimed story, the Story Realm falls a little further under Thickett’s control—or does it?Thickett’s branding was designed with old woodcut storybook illustrations in mind, conveying the sense of an old, almost out of time company with an old world, tactile charm. This played in contrast to the ephemera players encountered through the experience, which was often scrappy, hand-written, and had clearly seen better days. The ephemera often served a dual purpose of building the world, and providing clues and information necessary to solve puzzles.Thickett was developed and produced by Alterra Productions.


Poison Garden - Branding

Poison Garden is a series of site-specific, immersive horror shows set in historic locations around Philadelphia produced by Alterra Productions.Beginning in 2021, the design was originally centered around the historic Glen Foerd Manor of Philadelphia. Through overlaid color, spindly drawings of plants, and ghostly tracings of the figures in the painting, I created haunting and ominous imagery to market the show.

In 2023, the second installation of the show was mounted in the Media Theater just outside of Philadelphia. For this show, it was clear this was going to be a series, so I designed a logo that could be used for this and future shows to tie the experiences together visually. I also did this by carrying through the overgrown, ghostly drawings of plants and figures in the marketing posters and imagery.


Yes Ma'am Circus - Branding and Show Posters

Branding and Poster for a contemporary circus company with a focus on dramatic and comedic narrative storytelling.

Process for the Yes Ma'am logo.

Myriam Bloom | Illustration and Design

Myrthical - Personal Branding

I designed personal business cards and branding for myself as an immersive creator, performer, and designer under the Myrthical branding - a play on my nickname, Myr.With the goal of creating a whimsical, engaging experience, I designed busy, hand drawn illustrations that always seem to have another little surprise every time you look.In addition, the business card is interactive - when folded along the scored line, the hole in the tree reveals a secret.


MassSmash Branding

I was tasked with creating an engaging and energizing branding for an ongoing video game competition. This branding needed to fit the feel of both the host company, MassVR, and the game being played, Smash Brothers.


The Nose - Ephemera Design

An absurdist immersive experience, The Nose adapts Nikolai Gogol’s eponymous satire. This time, though, the protagonist’s proboscis escapes his face to seek fortune in the grime and gilt of 1980s-era New York City. The design enhanced the setting through over-photocopied posters, xeroxed passports, gritty spy photos and other 80’s leaning ephemera.The Nose was developed and produced by Escape Character.


Puckish - Branding and UI

Puckish is a mixed-reality game that combines Regency-era etiquette with pool-hall billiards. The branding echoes realia from nineteenth-century British teas and formal balls, but transposes the era's social maneuvering onto a pool table.Puckish was developed and produced by Escape Character and was a 2023 Indiecade Nominee.

D&D Puzzle

A custom-designed, multi-piece puzzle designed to be spread amonst 8 players for a game of Dungeons and Dragons.The puzzle features two hand-drawn, hand-stained maps, two hand-written, self-composed riddles, two mysterious ribbons, and two black lights for finding the secrets hidden on the rest of the pieces.


Available for full time, freelance, and contract work in illustration, graphic design, and games.